kalzor
08-30-2009, 02:50 PM
Another bug!
putnewcomp baddies do not drop items when the player kills them like normal baddies. They're supposed to.
// NPC made by Com013 (LAT)
if (playerenters || timeout) {
if (compuscount<20) {
this.testx=random(0,62);
this.testy=random(0,62);
if (!onwall(this.testx+1,this.testy+1)) {
putnewcomp graysoldier,this.testx,this.testy,baddyleaf.png,8;
putleaps 0,this.testx,this.testy;
}
}
timeout=1;
}
Edit: Also, this is something you could look into.
If you play classic you know know we have a couple gravity-style dungeons. But the baddies just ignore the gravity.
I'm sure there's something like compus[index].mode. If you could look into that, it'd be great.
@Nalin: I also added you to Graal the Adventure RC if you need it for anything
putnewcomp baddies do not drop items when the player kills them like normal baddies. They're supposed to.
// NPC made by Com013 (LAT)
if (playerenters || timeout) {
if (compuscount<20) {
this.testx=random(0,62);
this.testy=random(0,62);
if (!onwall(this.testx+1,this.testy+1)) {
putnewcomp graysoldier,this.testx,this.testy,baddyleaf.png,8;
putleaps 0,this.testx,this.testy;
}
}
timeout=1;
}
Edit: Also, this is something you could look into.
If you play classic you know know we have a couple gravity-style dungeons. But the baddies just ignore the gravity.
I'm sure there's something like compus[index].mode. If you could look into that, it'd be great.
@Nalin: I also added you to Graal the Adventure RC if you need it for anything